Processing Ajax...

Title

Message

Confirm

Confirm

Confirm

Confirm

Are you sure you want to delete this item?

Confirm

Are you sure you want to delete this item?

Confirm

Are you sure?

User Image
Jesus Pedrosa1
159 discussion posts
I just discovered using your 'Monitor Fading' function to make my secondary display black was giving me random hitches/stutter in 'A Plague Tale Requiem'.

'Monitor Fading' disabled = perfectly smooth, no stutter:
https://www.youtube.com/watch?v=xnEavcZ--Sg

'Monitor Fading' enabled = stutter
https://www.youtube.com/watch?v=w1DJHGbVMmk

Most noticeable at times: 0:11, 0:22, 0:37 and 0:42

This has been driven me crazy for days, but I bet it is also the culprit for the stutter in other games and in video playback I've been suffering for a long time...

WTF guys, how is this possible?? this is totally unacceptable. ???

How can your software be so untrustworthy and make such a mess for the whole system for such a simple function??
Oct 26, 2022  • #1
Keith Lammers (BFS)'s profile on WallpaperFusion.com
I've never run into this before but I will check with our developers to see if there's a polling timer that only runs while fading is enabled and we'll see if we can track it down.
Oct 26, 2022  • #2
User Image
Jesus Pedrosa1
159 discussion posts
Quote:
I've never run into this before but I will check with our developers to see if there's a polling timer that only runs while fading is enabled and we'll see if we can track it down.


Some people are not sensitive to this kind of microstutter. It is subtle but it's clearly there. Those videos where recorded one immediately after the other, just enabling 'Monitor Fading' with a hotkey.
Oct 27, 2022  • #3
Keith Lammers (BFS)'s profile on WallpaperFusion.com
We have an idea on what could be causing this, and have added it to our list to fix up. We will post an update here if/when we have a new beta with it fixed.

Thanks!
Oct 28, 2022  • #4
User Image
Jesus Pedrosa1
159 discussion posts
Ok. I hope it's soon, because DisplayFusion's unability to set a screensaver for only 1 display was what lead me to use 'Monitor fading' in the first place. Now there is no viable option.
Oct 28, 2022  • #5
User Image
Jesus Pedrosa1
159 discussion posts
Quote:
We have an idea on what could be causing this, and have added it to our list to fix up. We will post an update here if/when we have a new beta with it fixed.

Thanks!


So I guess this issue still haven't been touched in the new Beta 18?
Dec 1, 2022  • #6
Keith Lammers (BFS)'s profile on WallpaperFusion.com
We didn't get a chance to work on it for Beta 18, it's still on our list for one of the next few betas.
Dec 2, 2022  • #7
User Image
Jesus Pedrosa1
159 discussion posts
Quote:
We didn't get a chance to work on it for Beta 18, it's still on our list for one of the next few betas.

I see you fixed it in Beta 21. I just discovered now another problem. When I'm playing a video file in D3D11 fullscreen windowed mode (using PotPlayer and madVR video renderer) enabling 'Monitor Fading' makes the video play switch from 10 bit to 8 bit...

https://i.postimg.cc/6QmNC0zw/image.png

As soon as I disable 'Monitor Fading' it goes back to 10 bit...
Feb 27, 2023 (modified Feb 27, 2023)  • #8
User Image
Jesus Pedrosa1
159 discussion posts
I honestly can't fathom why such a simple feature can be so problematic. I resorted to just load a fullscreen black png in an image viewer in the secondary display, and I have none of the problems your 'Monitor Fading' bring up.
Feb 28, 2023  • #9
Keith Lammers (BFS)'s profile on WallpaperFusion.com
Do you have a sample VR video file that I can use to test with PotPlayer and madVR?
Mar 3, 2023  • #10
User Image
Jesus Pedrosa1
159 discussion posts
Quote:
Do you have a sample VR video file that I can use to test with PotPlayer and madVR?

Here you go: https://drive.google.com/file/d/1XQYN6phqpmAHtc22DRzjXF7Vqq2otnDH/view?usp=sharing
Attached are my PotPlayer config (import .reg) and my madVR config (put the file in the madVR folder).
I'm also using LAVfilters ( https://github.com/Nevcairiel/LAVFilters/releases ).
They key is you have to use D3D11 Fullscreen in madVR for 10bit output.
https://i.postimg.cc/Rh9zSJfJ/image.png

And LAVfilter Video needs to be set to use D3D11 instead of DXVA:
https://i.postimg.cc/rsQy7Nbw/image.png

My main display is in a 12bpc Output color depth setting:
https://i.postimg.cc/6q0xy6Lj/image.png

and my secondary display in a 8bpc setting:
https://i.postimg.cc/Kv0ybzY4/image.png

Right now I'm using a script to load a black.png in ACDsee in the secondary display, which is a cumbersome solution... but it works and doesn't change the video to 8 bit. 🤔
• Attachment: PotPlayerMini64.reg [196,116 bytes]
• Attachment: settings.bin [145,656 bytes]
Mar 4, 2023 (modified Mar 4, 2023)  • #11
User Image
Jesus Pedrosa1
159 discussion posts
Just gave another try since a really long time without using this feature and... this is *still* happening in 11.0.6 Beta 6.

Stuttering is clearly noticeable in UE5 titles. You can check with this free demo just panning the camera: https://store.steampowered.com/app/2680010/The_First_Berserker_Khazan/
Jan 17, 2025  • #12
User Image
Thorbjørn Skjetne54715
10 discussion posts
Wow... this explains why i was experiencing so random performance in Delta Force.
I never connected the two.

I'm experiencing the same thing. Stuttering and inconsitent performance in UE5 game when i run DF Monitor fading.
Jan 20, 2025  • #13
Keith Lammers (BFS)'s profile on WallpaperFusion.com
I'll test with that game next week and see if I can reproduce it as well. I'll keep you guys posted.

Thanks!
Jan 24, 2025  • #14
Keith Lammers (BFS)'s profile on WallpaperFusion.com
I couldn't reproduce this issue here using DisplayFusion 11.1.1 and this game: https://store.steampowered.com/app/2680010/The_First_Berserker_Khazan/

What CPU do you have in your machine?
Feb 5, 2025  • #15
User Image
Jesus Pedrosa1
159 discussion posts
Quote:
I couldn't reproduce this issue here using DisplayFusion 11.1.1 and this game: https://store.steampowered.com/app/2680010/The_First_Berserker_Khazan/

What CPU do you have in your machine?


Ryzen 5950X.

Slowly and linearly panning the camera view in an open area should show stutters.
Feb 5, 2025  • #16
Keith Lammers (BFS)'s profile on WallpaperFusion.com
And it only happens if Monitor Fading is enabled in DisplayFusion?
Feb 7, 2025  • #17
User Image
Jesus Pedrosa1
159 discussion posts
Quote:
And it only happens if Monitor Fading is enabled in DisplayFusion?


Yes, without quitting the game, as soon as I closed Monitor Fading and went back to the game the panning went back to being smooth.

That made me went back to my old classic solution: loading a full black image in ACDsee fullscreen in the secondary display.
Feb 8, 2025  • #18
Subscribe to this discussion topic using RSS
Was this helpful?  Login to Vote(-)  Login to Vote(-)