EDIT:
Partially solved:
I used the
Custom Resolution Utility (CRU) to disable the problematic resolution. Now DSR scales the display to the correct resolution.
However,
I'm still interested if the alternative (look for "*") is possible? -
since running 50 milion pixels is not really feasable, even on a high-end workstation.
I'm looking for a way to scale resolutions of my 3 monitors 2-times.
Two monitors=
1080p 16:9 |
desired-res: 3840x2160
UHD TV [LG]=
2160p 16:9 |
desired-res: 7680x4320
What I've tried:
• Custom scaling in NVIDIA control panel
- Works on the monitors, but TV refuses to display the resolution
• DSR Factor in NVIDIA control panel
- Doesn't work properly. Since the highest possible resolution for the TV is 4096x2160, that's what the DSR scales that resolution to (8192x4320) and breaks the 16:9 ratio.
Maybe there's a way to disable that resolution?
*An alternative:
I don't need the TV to be scaled, I just need it to "behave" as if it was.
Since I'll use splits for the TV, quarter of the screen will be as big as my other monitors.
Maybe there's a way to scale the size of the display, to
behave like it's res is twice as big,
without actually scaling the res?
Also, there was a change in beta 20: "Added a physical scaling mode option for monitor configurations". Is this it? Could it help?:
(attachment4)
The purpose:
I need the resolution of my main monitor to render at 4K for screen recording, but maintain the functionality of my setup.
Previous topic title: Problem with scaling resolutions on mismatching monitor setup
Attachments:
1.: Current scaled setup that I'm stuck with.
2.: Desired setup in terms of monitor layout.
3.: NVidia control panel DSR resolutions.
4.: Physical scaling update?