laurin1
118 discussion posts
I just started testing Monitor Fading and it worked fine for about 5 minutes, and now does not work at all. I tried various settings, but literally nothing. I exited DF, and on launch it was working again, for a second, then stopped again.
• Attachment [protected]: DebugInfo.txt [121,102 bytes]
laurin1
118 discussion posts
I attached DisplayFusion.log and DebugInfo.txt. Was able to reproduce the issue immediately.
DebugInfo.html was not updated (as you can see from Logs.png). In fact, I copy over lots of AppData folders when I build a new machine. This one is less than 3 months old, so that DebugInfo.html can't even be from this computer (4/2/17).
From that file:
Name: DisplayFusion Pro on Steam 8.1.2
Anyway, I know that has nothing to do with this monitor fading issue, but just thought you would like to know.
• Attachment [protected]: DebugInfo.txt [128,635 bytes]
• Attachment [protected]: DisplayFusion.log [1,834,292 bytes]
• Attachment [protected]: Logs.png [39,348 bytes]
If you disable the "Troubleshooting: SetWindowPos: Disallow TopMost Calls" option in the Advanced Settings, then restart DisplayFusion, does the fading work correctly?
laurin1
118 discussion posts
Seems to...I'll let you know if it fails again. That setting never help my issue anyway.
laurin1
118 discussion posts
Well, now it's "stuck". One monitor (a fullscreen app) is not faded, the other is faded and no matter what I click on each one, the fading does not change. In fact, disabling fading did not fix it. I had to exit DF for the fading to go away.
That's strange! When that happens, is DisplayFusion using a lot of memory?
laurin1
118 discussion posts
It took a long time to freeze this time, not a lot of memory, but CPU is constantly about 12%.
• Attachment [protected]: froze001.PNG [73,021 bytes]
And without Fading enabled, everything works fine?
laurin1
118 discussion posts
Well, as I've indicated before, CPU is high at times, but I've learned to live with it and normally not that high.