Blake McCorkle
6 discussion posts
This has taken me a long time to figure out, but there is something wrong with Display Fusion when I am using the Unreal Engine Editor- essentially the behavior will be that the engine window doesn't respond. Mind you, I've crashed that editor plenty, and I can tell the difference. The behavior is things like not being able to right click in a blueprint window to access prompts, or navigating across a BP window by dragging the mouse across (while holding a key)
I couldn't figured out what this was until I started closing display fusion and noticing the problem just didn't happen. Later this made me pay attention where the moment I encountered an issue, I would close Display Fusion and see immediately resolution. I know the Unreal editor does funky things with its dockable windows and in my case, I was using multimonitor profiles for custome windows, but it happens even if I'm not using multimonitor profiles and just using the native window setups.
I have to use the Editor, but I am huge fan of Display fusion, and I loved being able to hit a key on my streamdeck to cycle a DF profile to rearrange all my assets perfectly with my monitor.
If you add the app to the compatibility list in DisplayFusion and turn on "Disable Application Hooks (this app only)", does the issue persist?