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Eyal Solnik
9 discussion posts
Hello,

This is mostly an issue for games but not only, sometimes when a window is moved you also want to change the sound source.

I have 3 monitors and I use different audio source for gaming.

So can you let us change the audio source/device when the location of a window is changed and then when we're out of the program restore it to default?

A better alternative is to allow us run scripts before the window is located to a different screen and when we're out of the program/game then we could use external utilities to do it.
May 25, 2015 (modified May 25, 2015)  • #1
Keith Lammers (BFS)'s profile on WallpaperFusion.com
There's actually a script in the repository called "Switch Audio Devices and Launch a Game" that will do this. If the game runs windowed, and you want to run a function on it, you can add a line to the script like this:

BFS.DisplayFusion.RunFunction("Move Window to Next Monitor");

You can get the script by clicking "Download Scripted" on the Settings > Functions tab, searching for the script, and then double-clicking it.

Hope that helps!
May 25, 2015  • #2
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Eyal Solnik
9 discussion posts
What happens when I exit the game though? will it revert back to defaults or will I need to switch it back manually?
May 25, 2015  • #3
Keith Lammers (BFS)'s profile on WallpaperFusion.com
That script should wait for the game to exit, and then switch it back :)

I forgot to mention, you'll need to update that script with the proper path to your game, and the names of the audio devices you want to switch to/from. Please let me know if you need any help with that.

Thanks!
May 26, 2015  • #4
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Eyal Solnik
9 discussion posts
Thank you very much! I'm good. ;)
May 26, 2015  • #5
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