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Ultra Wide Borderless Fullscreen (no check)

Description
This script doesn't try to revert if it detects the game is already in borderless fullscreen:
Allows Borderless Fullscreen on some games with an ultra wide setup without Nvidia Surround or Eyefinity. For the best results try adding a custom resolution for the main monitor of 5760x1080 and setting the game to windowed with that resolution and then using this script.
Language
C#.net
Minimum Version
Created By
Bastani
Contributors
-
Date Created
Nov 21, 2016
Date Last Modified
Nov 21, 2016

Scripted Function (Macro) Code

using System;
using System.Drawing;

// The 'windowHandle' parameter will contain the window handle for the:
//   - Active window when run by hotkey
//   - Window Location target when run by a Window Location rule
//   - TitleBar Button owner when run by a TitleBar Button
//   - Jump List owner when run from a Taskbar Jump List
//   - Currently focused window if none of these match
public static class DisplayFusionFunction
{
	public static void Run(IntPtr windowHandle)
	{
		//get the window styles
		BFS.WindowEnum.WindowStyle style = BFS.Window.GetWindowStyle(windowHandle);
		
			//make sure to remove the styles. just toggling these settings may turn on something we dont want
			style &= ~BFS.WindowEnum.WindowStyle.WS_CAPTION;
			style &= ~BFS.WindowEnum.WindowStyle.WS_SYSMENU;
			style &= ~BFS.WindowEnum.WindowStyle.WS_THICKFRAME__SIZEBOX;
			style &= ~BFS.WindowEnum.WindowStyle.WS_MINIMIZEBOX;
			
			//add Maximize Window in case it doesn't exist (needs to be done due to bug with DisplayFusion)
			style |= BFS.WindowEnum.WindowStyle.WS_MAXIMIZEBOX;
			
			//set the window style
			BFS.Window.SetWindowStyle(style, windowHandle);
			
		
			//get the bounds of the monitor that the window is in
			Rectangle bounds = BFS.Monitor.GetMonitorBoundsByWindow(windowHandle);
			
			//size and position the window to be fullscreen within the monitor
			BFS.Window.SetSizeAndLocation(windowHandle, -1920, 0, 5760, 1080);
			
			//remove Maximize Window
			style &= ~BFS.WindowEnum.WindowStyle.WS_MAXIMIZEBOX;
			BFS.Window.SetWindowStyle(style, windowHandle);
		}
		
}