using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Runtime.InteropServices;
// requires the following registry key setting:
//[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\PersonalizationCSP]
//"LockScreenImagePath"="C:\\Temp\\BlurredLockScreen.jpg"
public static class DisplayFusionFunction
{
public static void Run(IntPtr windowHandle) {
if (!BFS.General.IsDesktopLocked()) {
using (Bitmap bmpScreenCapture = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height)) {
using (Graphics g = Graphics.FromImage(bmpScreenCapture)) {
g.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y,
0, 0,
bmpScreenCapture.Size,
CopyPixelOperation.SourceCopy);
}
var blurredbmp = bmpScreenCapture.FastGaussianBlurAsync(5);
blurredbmp.Save(@"C:\Temp\BlurredLockScreen.jpg", ImageFormat.Jpeg);
}
}
BFS.General.LockDesktop();
}
}
public class GaussianBlur {
private readonly int[] _alpha;
private readonly int[] _red;
private readonly int[] _green;
private readonly int[] _blue;
private readonly int _width;
private readonly int _height;
private readonly ParallelOptions _pOptions = new ParallelOptions { MaxDegreeOfParallelism = 16 };
public GaussianBlur(Bitmap image) {
var rct = new Rectangle(0, 0, image.Width, image.Height);
var source = new int[rct.Width * rct.Height];
var bits = image.LockBits(rct, ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
Marshal.Copy(bits.Scan0, source, 0, source.Length);
image.UnlockBits(bits);
_width = image.Width;
_height = image.Height;
_alpha = new int[_width * _height];
_red = new int[_width * _height];
_green = new int[_width * _height];
_blue = new int[_width * _height];
Parallel.For(0, source.Length, _pOptions, i => {
_alpha[i] = (int)((source[i] & 0xff000000) >> 24);
_red[i] = (source[i] & 0xff0000) >> 16;
_green[i] = (source[i] & 0x00ff00) >> 8;
_blue[i] = (source[i] & 0x0000ff);
});
}
public Bitmap Process(int radial) {
var newAlpha = new int[_width * _height];
var newRed = new int[_width * _height];
var newGreen = new int[_width * _height];
var newBlue = new int[_width * _height];
var dest = new int[_width * _height];
Parallel.Invoke(
() => gaussBlur_4(_alpha, newAlpha, radial),
() => gaussBlur_4(_red, newRed, radial),
() => gaussBlur_4(_green, newGreen, radial),
() => gaussBlur_4(_blue, newBlue, radial));
Parallel.For(0, dest.Length, _pOptions, i => {
if (newAlpha[i] > 255) newAlpha[i] = 255;
if (newRed[i] > 255) newRed[i] = 255;
if (newGreen[i] > 255) newGreen[i] = 255;
if (newBlue[i] > 255) newBlue[i] = 255;
if (newAlpha[i] < 0) newAlpha[i] = 0;
if (newRed[i] < 0) newRed[i] = 0;
if (newGreen[i] < 0) newGreen[i] = 0;
if (newBlue[i] < 0) newBlue[i] = 0;
dest[i] = (int)((uint)(newAlpha[i] << 24) | (uint)(newRed[i] << 16) | (uint)(newGreen[i] << 8) | (uint)newBlue[i]);
});
var image = new Bitmap(_width, _height);
var rct = new Rectangle(0, 0, image.Width, image.Height);
var bits2 = image.LockBits(rct, ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
Marshal.Copy(dest, 0, bits2.Scan0, dest.Length);
image.UnlockBits(bits2);
return image;
}
private void gaussBlur_4(int[] source, int[] dest, int r) {
var bxs = boxesForGauss(r, 3);
boxBlur_4(source, dest, _width, _height, (bxs[0] - 1) / 2);
boxBlur_4(dest, source, _width, _height, (bxs[1] - 1) / 2);
boxBlur_4(source, dest, _width, _height, (bxs[2] - 1) / 2);
}
private int[] boxesForGauss(int sigma, int n) {
var wIdeal = Math.Sqrt((12 * sigma * sigma / n) + 1);
var wl = (int)Math.Floor(wIdeal);
if (wl % 2 == 0) wl--;
var wu = wl + 2;
var mIdeal = (double)(12 * sigma * sigma - n * wl * wl - 4 * n * wl - 3 * n) / (-4 * wl - 4);
var m = Math.Round(mIdeal);
var sizes = new List<int>();
for (var i = 0; i < n; i++) sizes.Add(i < m ? wl : wu);
return sizes.ToArray();
}
private void boxBlur_4(int[] source, int[] dest, int w, int h, int r) {
for (var i = 0; i < source.Length; i++) dest[i] = source[i];
boxBlurH_4(dest, source, w, h, r);
boxBlurT_4(source, dest, w, h, r);
}
private void boxBlurH_4(int[] source, int[] dest, int w, int h, int r) {
var iar = (double)1 / (r + r + 1);
Parallel.For(0, h, _pOptions, i => {
var ti = i * w;
var li = ti;
var ri = ti + r;
var fv = source[ti];
var lv = source[ti + w - 1];
var val = (r + 1) * fv;
for (var j = 0; j < r; j++) val += source[ti + j];
for (var j = 0; j <= r; j++) {
val += source[ri++] - fv;
dest[ti++] = (int)Math.Round(val * iar);
}
for (var j = r + 1; j < w - r; j++) {
val += source[ri++] - dest[li++];
dest[ti++] = (int)Math.Round(val * iar);
}
for (var j = w - r; j < w; j++) {
val += lv - source[li++];
dest[ti++] = (int)Math.Round(val * iar);
}
});
}
private void boxBlurT_4(int[] source, int[] dest, int w, int h, int r) {
var iar = (double)1 / (r + r + 1);
Parallel.For(0, w, _pOptions, i => {
var ti = i;
var li = ti;
var ri = ti + r * w;
var fv = source[ti];
var lv = source[ti + w * (h - 1)];
var val = (r + 1) * fv;
for (var j = 0; j < r; j++) val += source[ti + j * w];
for (var j = 0; j <= r; j++) {
val += source[ri] - fv;
dest[ti] = (int)Math.Round(val * iar);
ri += w;
ti += w;
}
for (var j = r + 1; j < h - r; j++) {
val += source[ri] - source[li];
dest[ti] = (int)Math.Round(val * iar);
li += w;
ri += w;
ti += w;
}
for (var j = h - r; j < h; j++) {
val += lv - source[li];
dest[ti] = (int)Math.Round(val * iar);
li += w;
ti += w;
}
});
}
}
public static class BitmapExt {
public static Bitmap FastGaussianBlurAsync(this Bitmap bmp, int radius) {
var gb = new GaussianBlur(bmp);
return gb.Process(radius);
}
}