using System;
using System.Drawing;
public static class DisplayFusionFunction
{
public static void Run(IntPtr windowHandle)
{
// Specify the number of sections to divide the monitor into here
int numberOfSections = 3;
// Setup the sections
Rectangle[] sections = GetSections(numberOfSections, BFS.Monitor.GetMonitorIDByWindow(windowHandle));
// Check where the window currently is, then move it appropriately
foreach (Rectangle section in sections)
{
// Check if the window is in this section
if (BFS.Window.GetBounds(windowHandle) == section)
{
// Get the next section index
int nextSection;
if (Array.IndexOf(sections, section) < sections.GetUpperBound(0))
{
nextSection = Array.IndexOf(sections, section) + 1;
}
else
{
// Get the next monitor ID
uint[] monitorIDs = BFS.Monitor.GetMonitorIDs();
uint nextMonitorID;
if (Array.IndexOf(monitorIDs, BFS.Monitor.GetMonitorIDByWindow(windowHandle)) < monitorIDs.GetUpperBound(0))
{
nextMonitorID = monitorIDs[Array.IndexOf(monitorIDs, BFS.Monitor.GetMonitorIDByWindow(windowHandle)) + 1];
}
else
{
nextMonitorID = monitorIDs[0];
}
sections = GetSections(numberOfSections, nextMonitorID);
nextSection = 0;
}
// Move the window to the next section
BFS.Window.SetSizeAndLocation(windowHandle, sections[nextSection].X, sections[nextSection].Y, sections[nextSection].Width, sections[nextSection].Height);
// Exit the script
return;
}
else
{
// Check the window against the next section
continue;
}
}
// If we get here, the window wasn't in any of the sections, so move it to the next monitor
BFS.Window.SetSizeAndLocation(windowHandle, sections[0].X, sections[0].Y, sections[0].Width, sections[0].Height);
}
private static Rectangle[] GetSections(int numberOfSections, uint monitorID)
{
Rectangle monitorWorkArea = BFS.Monitor.GetMonitorWorkAreaByID(monitorID);
Rectangle section1 = new Rectangle(monitorWorkArea.X, monitorWorkArea.Y, monitorWorkArea.Width / numberOfSections, monitorWorkArea.Height);
Rectangle section2 = new Rectangle(monitorWorkArea.X + monitorWorkArea.Width / numberOfSections, monitorWorkArea.Y, monitorWorkArea.Width / numberOfSections, monitorWorkArea.Height);
Rectangle section3 = new Rectangle(monitorWorkArea.X + ((monitorWorkArea.Width / numberOfSections) * 2), monitorWorkArea.Y, monitorWorkArea.Width / numberOfSections, monitorWorkArea.Height);
Rectangle[] sections = { section1, section2, section3 };
return sections;
}
}